A Diablo-style action RPG set in the myth of the Circassian Narts.
In development · Godot 4 · PC & Steam Deck
Play as a new generation of Narts — the hero-giants of Circassian (Adyghe) legend. Gather the scattered Khasa and push back Yemynech, the plague-bringer who has returned to the high Caucasus. Kill, loot, equip, level — the Diablo loop you know, built on a mythology games have never touched.
Tempered in Tlepsh's forge, his body is living steel. A close-range bruiser who turns sunlight and the anvil into weapons.
The watchwoman whose radiant hands light the path through the dark. A precision archer who controls space and sightlines.
The matriarch and seer of the Narts. A spellcaster who bends foresight, fate, and the will of the Khasa.
The source is the Nart sagas, not a generic fantasy reskin. Khabze, the Khasa council, Tlepsh's forge — load-bearing, not decoration.
Fast, top-down, build-driven combat. Kill, loot, equip, level, repeat against escalating difficulty. The genre core done right — not reinvented.
Data-driven content, no bespoke per-zone code, every milestone a playable build. Designed so one developer can carry it to release — in public, phase by phase.
In active development on Godot 4 (C#), targeting PC (Windows / Linux / Steam Deck). Currently building the vertical slice: one playable hero, one zone, the core loop end-to-end. The source is closed — development happens in the open, through devlogs.
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